Team Fortress 2 - Koth_LiftOff
Engine and Tools: Hammer Editor, Adobe Photoshop, Adobe Premiere Pro, Office 365 Suite
Skills Used
Level Design
Block Outs
Affordance
Shape Language
Focal Points
Multiplayer Design
Conflict Points and Artificial Conflict Points
Line of Sight
Symmetrical vs Asymmetrical Design
2D Layouts
Iteration
Points of Interest
Pickups
Chokepoints
Pace and Flow
Playtesting and Balancing
3 Lane Structure
Overview
Koth_liftOff is a Team Fortress 2 king of the hill map I made to help further my experience in multiplayer map design. This project helped me study hero shooter map design such as Team Fortress 2 and Overwatch, as well as symmetrical map design. The map was created using the Hammer editor, which gave me a chance to use a more bespoke editor than Unreal engine and Unity.
Project Purpose: University Project
Time Taken: 8 weeks
Design Goals
Accommodate all 9 classes
Create a fast-paced map
Create a map that fits into team fortress 2’s pre-existing design conventions
Utilize multiple layers
Create a fair and balanced map
Make it visually appealing
Keep each side and area distinct
Utilize multiple routes
Minimize chance as a factor within the level design
Minimize the effectiveness of spawn camping