Team Fortress 2 - Koth_LiftOff

Engine and Tools: Hammer Editor, Adobe Photoshop, Adobe Premiere Pro, Office 365 Suite

Skills Used

Level Design

  • Block Outs

  • Affordance

  • Shape Language

  • Focal Points

Multiplayer Design

  • Conflict Points and Artificial Conflict Points

  • Line of Sight

  • Symmetrical vs Asymmetrical Design

  • 2D Layouts

  • Iteration

  • Points of Interest

  • Pickups

  • Chokepoints

  • Pace and Flow

  • Playtesting and Balancing

  • 3 Lane Structure

Overview

Koth_liftOff is a Team Fortress 2 king of the hill map I made to help further my experience in multiplayer map design. This project helped me study hero shooter map design such as Team Fortress 2 and Overwatch, as well as symmetrical map design. The map was created using the Hammer editor, which gave me a chance to use a more bespoke editor than Unreal engine and Unity.

Project Purpose: University Project

Time Taken: 8 weeks

Design Goals

  • Accommodate all 9 classes 

  • Create a fast-paced map 

  • Create a map that fits into team fortress 2’s pre-existing design conventions 

  • Utilize multiple layers 

  • Create a fair and balanced map 

  • Make it visually appealing

  • Keep each side and area distinct

  • Utilize multiple routes

  • Minimize chance as a factor within the level design 

  • Minimize the effectiveness of spawn camping

Design Documentation
Download
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