Final Year Project

Engine and Tools: Unreal Engine, Photoshop, Adobe Premiere Pro, Office 365 Suite, Cubase, Audacity

Overview

My final year project is a 3D platformer with a large emphasis on adaptive and dynamic music. The music would react to the players movement and actions. For example, jump sounds were always in key and coins collected played a melody that matched the background music. All sounds effects had many versions created so that they were always in key with the music. I also based the level design around the music aswell, with platformers moving every bar and blocks that had to be hit on the beat.

Project Purpose: Final Year Project

Time Taken: 16 weeks

Achievements: Submitted into the TIGA awards by the University of Staffordshire.

Skills Used

Level Design

  • Block outs

  • Affordance

  • Shape Language

  • Pace and Flow

Mechanic Design

  • Iteration

  • Playtesting

  • Diagrams

  • 2D Layouts

  • Iteration

  • Lighting

  • Focal Points

  • Colour Theory

Sound Design

  • Music Theory

  • Adaptive Music Systems Design

Design Goals

  • Design and create an adaptive and dynamic music system with the ultimate goal that the player would feel like they are creating the music of the game as they played

  • Bring a mechanic based approach to level design so that I could revolve the level mechanics around the music system further connecting the two parts of this game

  • Design a satisfying movement system with a low skill floor and high skill ceiling. Which gave the player the choice to combine movement abilites so that players can come up with creative solutions to platforming problems

  • Make exploration fun and rewarding through optional objectives which are teased through the music

  • Use several design techniques to guide the player aswell as teach new mechanics in a tutorials that are implemented in the level themselves.

Development Report
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