Pushy Plushy
Engine and Tools: Unreal Engine, Adobe Photoshop, Office 365 Suite
Overview
Pushy Plushy is a 2-4 player party game designed be to be easy to pick up and constantly changing. During this project I worked within my team to develop and iterate on ideas making sure to guide everyone to meet the overarching design goals of the project. I gave constructive feedback and approved all the work made by the junior designers while maintaining the design documentation so that it was up to date and up to standard. As lead I was in charge of cross-discipline communication, making sure all over disciplines understood the design goals and to ensure all tasks were within scope.
Project Purpose: Collaborative Game Project
Time Taken: 8 weeks
Achievements: Submitted into the TIGA awards by the University of Staffordshire.
Skills Used
Lead Skills
Cross-discipline Communication
Task Delegation
Giving and Receiving Constructive Criticism
Time Management
Game Design
Collaborative Documentation
Diagrams and Graphs
2D Layouts
Iteration
Lighting
Minigame and Multiplayer Design
Colour Theory
Balancing
Playtesting
UI Wireframes and Storyboarding
Block-outs
System Design
Design Goals
Utilise a simple and consistant control scheme to make sure players will be able to pick up and play the game no matter their experience level
Encourage players to interact with each other to either form uneasy alliances or to target certain friends
Design a fun, momentum based movement system that players can use to interact with the enviroment and other players.
Keep the game constantly changing with short minigames and modifiers that can be combined with each minigames
Design a game with a low skill floor and low skill ceiling, I dont want players who are experienced gamers destroying newer players and making it un-fun. Players have room to improve but never so much that its overwhelming.