Pushy Plushy

Engine and Tools: Unreal Engine, Adobe Photoshop, Office 365 Suite

Overview

Pushy Plushy is a 2-4 player party game designed be to be easy to pick up and constantly changing. During this project I worked within my team to develop and iterate on ideas making sure to guide everyone to meet the overarching design goals of the project. I gave constructive feedback and approved all the work made by the junior designers while maintaining the design documentation so that it was up to date and up to standard. As lead I was in charge of cross-discipline communication, making sure all over disciplines understood the design goals and to ensure all tasks were within scope.

Project Purpose: Collaborative Game Project

Time Taken: 8 weeks

Achievements: Submitted into the TIGA awards by the University of Staffordshire.

Skills Used

Lead Skills

  • Cross-discipline Communication

  • Task Delegation

  • Giving and Receiving Constructive Criticism

  • Time Management

Game Design

  • Collaborative Documentation

  • Diagrams and Graphs

  • 2D Layouts

  • Iteration

  • Lighting

  • Minigame and Multiplayer Design

  • Colour Theory

  • Balancing

  • Playtesting

  • UI Wireframes and Storyboarding

  • Block-outs

  • System Design

Design Goals

  • Utilise a simple and consistant control scheme to make sure players will be able to pick up and play the game no matter their experience level

  • Encourage players to interact with each other to either form uneasy alliances or to target certain friends

  • Design a fun, momentum based movement system that players can use to interact with the enviroment and other players.

  • Keep the game constantly changing with short minigames and modifiers that can be combined with each minigames

  • Design a game with a low skill floor and low skill ceiling, I dont want players who are experienced gamers destroying newer players and making it un-fun. Players have room to improve but never so much that its overwhelming.

Design Documentation
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